There has been much debate on the future of “print”. As technology progresses and information is made available quicker and quicker, print will indeed have to change or die. But also, we need to look at how we define “print”.
To us, print can be defined as any presentation of words or content that the user can take the time to personally engage with. So, therefore, print can be almost anywhere. It’s how it’s executed and presented that make the difference as to whether it will be successful in communicating a message. Or being compelling enough that people will take the time to read, or experience it’s content. Much like any endeavor, it’s the consumer experience that make a difference.
There is some amazing technology being developed that will indeed change how we view, and interact with, print. The goal is still the same, to create a user experience that is both rewarding and fulfilling for the consumer and financially feasible for the producer. Magazine and newspaper publishers have been dealing with this for years. Hell, anyone who produces any type of content that they want consumers to notice have been dealing with this for years. The methods of delivery are changing and we’d better be ready to change with it.
The goals are still the same.
Take content, information or some type of message and make it compelling enough that people want to interact with it, or “consume” it if you will.
Provide such a unique message or experience that when they “consume” it that it provides a value to them to the extent that they are willing to either take some type of action based on this message, or be willing to pay some amount to be able to continue to have that experience.
Be able to “own” this particular space, content or experience for the furtherance of your “brand”.
If these goals sound like the goals of almost any good communications or advertising plan, you are correct. It will be the way that we use these new tools that will make or break the success of these efforts.
The next two often overlooked parts of this equation are design and interface. You may have all the right elements and content, but if they are not presented in the right way to create the best user or consumer experience, there’s a good chance that it may fail.
This is not to say that that things need to be “hyper-designy” or overly pretty. A great example of this concept is the SONY Walkman and Apple’s iPod. The iPod was able to take over the world because it made all of its bells, whistles and music available to the average consumer in a seemingly simple way. It wasn’t over designed with graphics or features, nor was it lacking. The SONY Walkman is actually a brilliant piece of technology. It was designed to do all of the things that the iPod was plus even more things that consumers said they “wanted”. So why is the Walkman not even really mentioned in the music device “wars” anymore?
The Walkman was designed by brilliant engineers and functions as a brilliant engineer thinks and interacts. Your average consumer is not a brilliant engineer (myself included) and just wants to simply access our music, or other digital files or games and be able to use them in a very simple way. iPod was able to create a delivery of a product(s) in a very simple, approachable way. Its design is beautiful in it’s simplicity and the user experience and interface is beautifully simple.
In essence, a lot of what people now use their iPods and iPhones (and any other “smart” device) to access can, by the definition above, be defined as “print”. Read it again and see if you agree. Don’t try to define it in literal, tangible terms, but what it’s trying to accomplish.
So let’s re-examine “print”, how we use it, and how it becomes a valuable asset in the future. We still need great writers, designers, photographers, illustrators and content. Now, with the technology we have coming available we will be able to even further tailor the user experience with the interface design and creating a unique experience with our content. It can be beautiful, inspiring, relevant and valuable just as people in yesteryears defined “traditional print”.
This is a great example of how the “print” experience is evolving and some of the opportunities and possibilities that will be emerging any day now, and it’s beautiful.
This post was written by Tim Scott, founder and creative director of THEM!. THEM! is a creative company founded to find new ways to help companies create marketing efforts that get results and create opportunities, through any technology or media possible. Contact THEM! at www.THEMdidit.com or call 541 306 6723 for more information.
The Office's Andy Bernard, who often extols the merits of a Cornell education, is currently highlighted as one of several rotating features on the Cornell University School of Law's home page. […]
According to our Google Analytics, 58% of your are using a Macintosh Operating System, 39% are on Windows, 1.5% are logged as using the iPhone OS, and, finally, as the subject of today's post, 0.65% of you are reading this from a Linux Operating System. (Wow, 0.01% use Playstation 3!). The Linux platform, in contrast to that of Apple's and Microsof […]
In dozens of years of watching the Oscars I had never cared about the outcome of the Best Animated Short Film, but this year it was different as in the running was a 16-minute film done almost entirely out of, literally, thousands of logos. Created by the French collective H5, and winner of the 2009 Academy Award for Best Animated Short Film, Logorama is not […]
Before it closed down for renovations in 2009, to reopen in 2011, the Atwater Kent Museum of Philadelphia suffered from lack of exposure. A quick look at the original website reveals all you need to know about the old brand. The brutish colors and default appearance reveal a small organization without much concern for engaging the audience. Compared to the o […]
The future of “Print”?
There has been much debate on the future of “print”. As technology progresses and information is made available quicker and quicker, print will indeed have to change or die. But also, we need to look at how we define “print”.
To us, print can be defined as any presentation of words or content that the user can take the time to personally engage with. So, therefore, print can be almost anywhere. It’s how it’s executed and presented that make the difference as to whether it will be successful in communicating a message. Or being compelling enough that people will take the time to read, or experience it’s content. Much like any endeavor, it’s the consumer experience that make a difference.
There is some amazing technology being developed that will indeed change how we view, and interact with, print. The goal is still the same, to create a user experience that is both rewarding and fulfilling for the consumer and financially feasible for the producer. Magazine and newspaper publishers have been dealing with this for years. Hell, anyone who produces any type of content that they want consumers to notice have been dealing with this for years. The methods of delivery are changing and we’d better be ready to change with it.
The goals are still the same.
If these goals sound like the goals of almost any good communications or advertising plan, you are correct. It will be the way that we use these new tools that will make or break the success of these efforts.
The next two often overlooked parts of this equation are design and interface. You may have all the right elements and content, but if they are not presented in the right way to create the best user or consumer experience, there’s a good chance that it may fail.
This is not to say that that things need to be “hyper-designy” or overly pretty. A great example of this concept is the SONY Walkman and Apple’s iPod. The iPod was able to take over the world because it made all of its bells, whistles and music available to the average consumer in a seemingly simple way. It wasn’t over designed with graphics or features, nor was it lacking. The SONY Walkman is actually a brilliant piece of technology. It was designed to do all of the things that the iPod was plus even more things that consumers said they “wanted”. So why is the Walkman not even really mentioned in the music device “wars” anymore?
The Walkman was designed by brilliant engineers and functions as a brilliant engineer thinks and interacts. Your average consumer is not a brilliant engineer (myself included) and just wants to simply access our music, or other digital files or games and be able to use them in a very simple way. iPod was able to create a delivery of a product(s) in a very simple, approachable way. Its design is beautiful in it’s simplicity and the user experience and interface is beautifully simple.
In essence, a lot of what people now use their iPods and iPhones (and any other “smart” device) to access can, by the definition above, be defined as “print”. Read it again and see if you agree. Don’t try to define it in literal, tangible terms, but what it’s trying to accomplish.
So let’s re-examine “print”, how we use it, and how it becomes a valuable asset in the future. We still need great writers, designers, photographers, illustrators and content. Now, with the technology we have coming available we will be able to even further tailor the user experience with the interface design and creating a unique experience with our content. It can be beautiful, inspiring, relevant and valuable just as people in yesteryears defined “traditional print”.
This is a great example of how the “print” experience is evolving and some of the opportunities and possibilities that will be emerging any day now, and it’s beautiful.
Mag+ from Bonnier on Vimeo.
Mag+ (video prototype footage only) from Bonnier on Vimeo.
This post was written by Tim Scott, founder and creative director of THEM!. THEM! is a creative company founded to find new ways to help companies create marketing efforts that get results and create opportunities, through any technology or media possible. Contact THEM! at www.THEMdidit.com or call 541 306 6723 for more information.